Glossary

Agent - The attacker of an exchange, or play. Equivalent to Swetnam's oppressor.


Awkward Strike - A strike done by "pulling" on the staff rather than "pushing." Usually done when the staff has passed by the target or when both players have turned and stand nearly next to one another. This term is the medieval one, found in several texts, including a few of the Robin Hood ballads, where it is often the winning blow. Silver uses backward strike instead.


Back defence, back hand defence - From Swetnam, warding to the outside of the body. If, for example, your right hand is forward on the staff and holding your staff slightly to the left of your body. As your opponent attacks your center or right side, bring the staff right across your body to ward the blow. Swetnam warns that this is both weaker and less certain a ward than the fore hand defence.


Backward strike - A strike done by "pulling" on the staff rather than "pushing." Usually done when the staff has passed by the target or when both players have turned and stand nearly next to one another. This term is a later one, found in Silver and others. An earlier term was awkward strike as found in the Robin Hood Ballads.


Brief Instructions Upon My Paradoxes of Defense - Written by Silver in 1599, apparently as a clarification of his Paradoxes of Defense. It provides a more lucid explanation of the Four True Times and the Four False Times, the Four Grounds, and the Four Governors.


Break distance - To move close enough to an opponent that you may reach them with your staff or they may reach you with theirs.


Defender - From Swetnam. The defender of an exchange, or play. Equivalent to Silver's patient.


Distance - The second of the Four Grounds, or principles, of the True Fight according to Silver. In general, this is the distance between players. More specifically, it should be understood as the distance between where you may stand safe from attack and where you are close enough to offer offence to your opponent. Swetnam follows this directly (as his 2nd Principal Rule), whereas Wylde is concerned with keeping "within distance." For him, this is just being able to reach the other player with a thrust.


English Master of Defence OR, The Gentleman's Al-a-mode Accomplish
- Zachary Wylde's 1711 fencing treatise. By this time the quarterstaff art has been even more influenced by the small-sword fencing art, but Wylde still advances a solid quarter-staff system. Many of his contemporaries worked only at the half-staff.


Falsing, False Play - A feint, meant to draw your opponent's staff out of place, to draw their space too wide or too narrow to defend a following strike or thrust. A fake-out. Sometimes found as "faining" a thrust, or strike.


Fly out, Fly backward - A quick back-step to outside of distance (beyond where one can be hit). The opposite of pressing in.


Fore hand defence - From Swetnam, warding to the inside of the body. If, for example, your right hand is forward on the staff , hold your staff slightly to the right of your body. As your opponent attacks your center or left side, bring the staff left across your body to ward the blow.


Four False Times - Defined by Silver as those moves in which you are moving out-of-order, or where body mechanics will bring you into place too slowly to successfully deliver or ward a strike or thrust. They are:
The time of the foot,
The time of the foot and body,
The time of the foot, body, and hand,
The time of the feet, body, and hand.


Four Governors - Silver's Four Governors are meant as guidelines to a players movement during a bout. They are 1) Judgement, 2) Measure, 3) Being prepared to press in on your opponent while at the same time 4) Being prepared to fly out.


Four Grounds - Silver's Four Grounds are designed to help develop a successful fighting strategy in the player. They are 1) Judgement, 2) Distance, 3) Time, and 4) Place.


Four True Times - Defined by Silver as those moves in which you are moving in-order, where body mechanics will bring you into place in time to successfully deliver or ward a strike or thrust. Listed from the fastest to the slowest, they are:
The time of the hand,
The time of the hand and body,
The time of the hand, body, and foot,
The time of the hand, body, and feet.


Gerdle-stead - Swetnam's term, modernly called "the belt line" in America.


Grip - The position of the hands on the staff. More rarely, a technique in which one hand leaves your staff and grabs your opponents staff, as is found in Silver's Brief Instructions Upon My Paradoxes of Defense.


Guard - Sometimes used interchangeably with ward. When written of separately, the guard is primarily identified as a position (stance) of the body/staff meant to defend against certain strikes and thrusts. The knowledge of a good guard(s) was Swetnam's 1st Principal Rule.


Half-staffing - A method of play with the shortstaff where roughly half of the staff's length was held between the hands, which were placed equidistant from the ends. Half-staffing was generally reserved for short-range fighting while quarter-staffing was preferred (especially early on) for ranged fights. The St. George Guard, to protect the head, is nearly always done from the half-staff grip.


High Guard - From Swetnam, the high guard is formed by holding the butt end of the staff with the rear hand (rear footed hand that is) and with the front hand a few feet further up. The hind end of the staff is held above and slightly in front of the eyes and the tip is pointed at your opponents knees.


Judgement - A term found both in Silver's Four Grounds and his Four Governors. In both cases it is the ability to discern when your adversary can do you harm and when he cannot, when you can harm him and when you can not, as well as to understand the strengths and weaknesses of an opponents guard and potential strikes and thrusts. Silver further advises that judgement is the knowledge used to determine what distance you are to take up in any given situation. Silver's use of the term encompasses Swetnam's true observing of distance, one of his Seven Principal Rules.


Line, line of attack - Wylde adopts this sword fencing term and uses it much as it is used in modern fencing. The line (of attack) is the trajectory a weapon will follow to its intended target. That is the line that must then be warded.


Low Guard - From Swetnam, the low guard is formed by holding the butt end of the staff with the rear hand (rear footed hand that is) and with the front hand a few feet further up. The hind end of the staff is held low and the tip pointed at your opponents eyes.


Measure - The second of Silver's Four Governors. Measure is the governor concerned with putting your staff in the best place to defend yourself against incoming attacks, neither too close in to the possible attack nor too wide. See space.


Opposer - From Wylde, your opponent in an exchange, or play.


Oppressor - From Swetnam. The attacker of an exchange, or play. Equivalent to Silver's agent.


Paradoxes of Defence - Authored by Silver in 1598, this document outlines his basic principals of the True Fight. It is more confusing and generally less useful to the modern martial artist than his Brief Instructions Upon My Paradoxes of Defense. It does, however, outline Silver's idea's on the perfect length of various weapons, including the short staff.


Patience - One of Swetnam's Seven Principal Rules, it speaks not only to having patience in the fight, but also as a call to not letting one self become easily angered or lead to fight.


Patient - The defender of an exchange, or play. Equivalent to Swetnam's defender.


Place - The place, for Silver, is the beneficial combination of time and the position of both fighters that allows you the advantage, so that you may choose to "strike, thrust, ward, close, grip, slip or go back" without fear of your opponent doing you harm. One of Silver's Four Grounds, and the sought-after goal of each play.


Play, Player - Found throughout Silver, Swetnam and Wylde, play refers to the use of the staff in combat, either mock or real. It lacks our modern identification with frivolity and amusement. A play can denote a single exchange or a whole bout. To "play at staves" can denote the whole of the martial art, and a player therefore is one who practices this art.


Practice - The last of Swetnam's Seven Principal Rules, where he notes that there is no better method of gaining experience in judging distance than much practice, either with a friend or against a wall.


Press in - Moving in on an opponent, usually with a step. The opposite of flying out.


Put by - To put by an opponent's staff is to knock it aside so to carry through a further attack. Similar to the modern fencing beat attack, but with a bit more force.


Quarter-staffing
- Silver's preferred method of play with the shortstaff. Roughly a quarter of the staff's length is held between the hands, relatively closer to one end than the other. Quarter-staffing was preferred (especially early on) for ranged fights, while half-staffing was generally reserved for short-range fighting.


Scholar - In this context, a student of martial arts, or of the "Science of Defense" as it was often called. In some Renaissance schools this was a specific rank of student. A bit more specific than a player, this is someone who is actively studying the art and science.


Schoole of the Noble and Worthy Science of Defence
- Joseph Swetnam's 1617 work on the science of defence. It provides a goodly number of staff techniques that compliment Silver's techniques and principals.


Seven Principal Rules - Swetnam's follow-on to Silver's Four Grounds and Four Governors. They are 1) A good guard, 2) true observing of distance, 3) to know the place, 4) to take time, 5) to keep space, 6) patience, and 7) often practice.


Silver, George
- An English Gentleman and Teacher of defense at the end of the 16th century. Most importantly, the author of Paradoxes of Defence (1598) and Brief Instructions Upon My Paradoxes of Defense (1599). Along with Swetnam's piece, nearly all we know of staff play in Elizabethan England comes from these two documents. He is generally acknowledged as a conservative teacher and many of his techniques and principles owe more to Medieval English forms than the up-and-coming Renaissance styles. His fighting principles form the basis for the staff play taught at Bellingham Quarterstaff Assoc..


Slide - A small shuffling step in which the feet retain their relative position.


Slip - The best description is found in Silver, where he describes this move as a slight drawing back of the upper body and the front foot. This moves the patient just out of reach of the agent's attack and so allows for a very quick retaliation.


Space - The distance between the patient's weapon in guard and the agent's weapon or incoming line of attack. Making your space too wide means having to move your weapon to far to ward an attack and therefore putting yourself at risk. Yet, make your space too narrow and your opponent can more easily go around your defense. Silver calls the knowledge of making your space correct Measure.


St. George Guard
- A guard of the head. Performed in half-staff by raising both hands level above the head, with both feet planted firmly and under the shoulders, rather than the usual one-ahead-one-back position. Not specifically mentioned in either Silver, Swetnam, or Wylde in relation to staff play, it is a received, traditional, guard.


Staff - staffe, shortstaff, balkstaff, tipstaff, quarterstaff, halfstaff, stake. Staves (pl.) The English staff can be roughly divided into the shortstaff (usually 6 to 9 feet long), and the longstaff (usually 12 to 14 feet long). The longstaff was essentially a headless pike and was not generally used in personal defense. The shortstaff could be played at either quarter-staff or half-staff.


Strike, stroke - Hitting an opponent with the some part of the length of the staff, as opposed to the thrust. Sometimes referred to as a blow.


Strypes, stripes - a blow with the staff. Sometimes given as an invitation to play staves to a certain number of blows, as in "Have a play to three strypes." Found in the medieval ballad of Robin Hood and the Friar. "If he speake any wordes to me, He shall have strypes two or three..."


Swetnam, Joseph - A English Teacher of defense in the early 17th century. He wrote the Schoole of the Noble and Worthy Science of Defence. He is the second acknowledged "Master" in the method taught at the Bellingham Quarterstaff Assoc. as his solid quarterstaff techniques make good use of the theories advanced in Silver's Four Grounds and Four Governors.


Thrust - Hitting an opponent with the end of the staff, as opposed to the strike. Usually this is the forward end, but there are techniques which make use of the butt end of the staff. A thrust double is done with both hands in place on the staff. A thrust single leaves only the hindmost hand in place, greatly increasing the weapon's range.


Time - The third of Silver's Four Grounds and the fourth of Swetnam's Principal Rules, time here refers to both the amount of time an action takes as well as the correct moment in should happen in. Swetnam's"to take time" also means to strike when the opportunity presents itself.
Traverse - A side step. Added to Silver's pressing in and flying back, all directions are available for movement in English staff play.


True Fight - fighting according to the principles outlined by Silver in his Paradoxes of Defense and the Brief Instructions. Generally speaking, this means following the principles of the Four True Times and the Four False Times, the Four Grounds, and the Four Governors. Swetnam, too, has Seven Principal Rules of a True Defense; namely, "a good Guard, true observing of Distance, to know the Place, to take Time, to keep Space, PatiencePatience, and often Practice." Wylde also speaks, in more specific terms, of a true guard, and a true planting of a thrust. In modern times, this term is used by Master Terry Brown, of the Company of Maisters, London, as the name of his English fighting system.


Ward - Sometimes used interchangeably with guard. When written of separately, the ward is primarily identified as the movement of the body/staff to defend against certain strikes and thrusts.


Wylde, Zachary - Early eighteenth century English Teacher of Defense, and author of the English Master of Defence OR, The Gentleman’s Al-a-mode Accomplish.

 

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